White Knight Chronicles II
Games: White Knight Chronicles II (PS3, 2010) · White Knight Chronicles: International Edition (PS3, 2010)
A native C++ port of White Knight Chronicles II (PS3), by recompiling the game’s code with ps3recomp. Development starts with White Knight Chronicles I, which is on the same disc. It’s an early Windows build: it reaches the first game’s starting town and loads a save. The startup screens, menus, movies, avatar creation, and the move to the Balastor Plain with short movement and camera control already work. The SPU code is being replaced with readable C++ written by the project. It uses Vulkan, with Direct3D 12 in testing, and has an in-game graphics settings panel: window mode, resolution, VSync, anisotropic filtering, FXAA, caps from 30 to 144 fps or unlocked, and a counter. Playing at 30 fps is advised, since above it there are faults in transitions, cutscenes, and walking. Combat and a complete playthrough haven’t been tested yet. 30 of its last 100 commits list Claude as a co-author.
You needYour own US White Knight Chronicles II disc for PS3 (BLUS30784, version 1.00), with the files prepared yourself. Plus Windows with a Vulkan graphics card.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 3
- Architecture
- Cell/PPE
- Author
- WK2D
- Original studio
- Level-5
- Year
- 2010
- Stars
- 27
- Last activity
- 2026-10-22 · 9 days ago
- License
- MIT
- Language
- C++
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