WWE 2K14 (wwe2k14-recomp)
Game: WWE 2K14 → (Xbox 360, 2013)
An unofficial static recompilation of the Xbox 360 version for 64-bit Windows and Linux, built with the ReXGlue SDK by the author of the WWE '13 port. A launcher finds or extracts your files, installs the title update and DLC, and checks every file before you play. Some shadow and lighting differences from the console remain, frame rates can dip on some systems, and integrated graphics aren’t well supported yet. All 2 of its commits list Claude as a co-author.
You needThe files from your own copy of WWE 2K14 for Xbox 360 (folder or ISO) and title update 1.0.3, which is required; DLC is optional. Plus 64-bit Windows 10 or 11 or Linux (glibc 2.38 or newer), an AVX2 CPU, a dedicated Vulkan graphics card, and about 10 GB of free space.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- PromethenDev
- Original studio
- Yuke’s
- Year
- 2013
- Stars
- 85
- Last activity
- 2026-10-31 · today
- Latest version
- v1.4.6 · 2026-10-31
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for WWE 2K14
2