WWE All Stars
Game: WWE All Stars (Xbox 360, 2011)
An unofficial Windows version of the Xbox 360 game, recompiled with ReXGlue, with a native Vulkan renderer that draws the game’s Direct3D 9 calls instead of emulating the GPU. Tested and playable: 1v1 Exhibition, Path of Champions, Fantasy Warfare, Create a Superstar, four local players, DLC wrestlers, and online Player Match, against a server that stands in for Xbox Live and THQ’s servers. It adds supersampling, up to 2160p, in-game settings, enhanced vibration, 60 fps entrances, an unlock-everything option that leaves your save alone, experimental 120 fps matches, and a mod manager. On the Steam Deck it runs through Proton at 60 fps. Its author states it was made with Claude Code.
You needYour own WWE All Stars Xbox 360 disc image, US/Europe release, and its Title Update 2, dumped from your console; DLC is optional. Plus 64-bit Windows 10 or 11, a Vulkan graphics card, and about 8 GB of free space.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- shaneomac1337
- Original studio
- THQ San Francisco
- Year
- 2011
- Stars
- 49
- Last activity
- 2026-10-25 · 6 days ago
- Latest version
- v1.7.0 · 2026-10-25
- License
- BSD-3-Clause
- Language
- C++
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