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Xbox 360 Fully playable

⑂ Fork of HollywoodAkeem/SVR07-Recomp ↗

WWE SmackDown vs. Raw 2007 (360recomper)

Game: WWE SmackDown vs. Raw 2007 → (Xbox 360, 2006)

A fork of HollywoodAkeem’s static recompilation for Windows, with five commits of its own ahead: it moves the project to ReXGlue SDK v0.10.0 with its own patch, uses Vulkan by default (the author says this removes the random “exploding wrestler model” glitches, which came from Direct3D 12), keeps 60 fps with steady frame pacing, and adds an F4 menu with resolution, backend, fullscreen, vsync, sharpening, save backup and quit, with controller support. According to the README it can be played from start to finish at 60 fps, with menus, match types, create-a-superstar, season mode, saving and controller input; occasional vertex artifacts remain and, in the author’s own words, a roughly 10% chance per session of a crash from a lost GPU device. The release (v1.2, October 16, a zip of about 16 MB) is a prebuilt build that contains the game’s recompiled code, with no game data. 4 of its 34 commits list Claude as a co-author.

You needYour own copy of WWE SmackDown vs. Raw 2007 for Xbox 360, with its files extracted; a USA or Canada disc is recommended, and other regions are untested. Plus 64-bit Windows 10 or 11 and a Direct3D 12 GPU.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
360recomper
Original studio
Yuke’s
Year
2006
View repository ↗
powerpcsportsfighting60fps+ai-assisted

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