WWE SmackDown vs. Raw 2010
Game: WWE SmackDown vs. Raw 2010 (Xbox 360, 2009)
A native Windows port of the Xbox 360 version, by static recompilation with the ReXGlue SDK and a native renderer adapted from re:Blue’s, which instead of emulating the console’s GPU watches the game’s Direct3D library and draws the same scenes with Direct3D 12 or Vulkan; on Linux and Steam Deck it runs through Proton. It keeps the game’s own 60 fps mode in matches too, where the console dropped to 30, with 480p to 8K resolution and the edge blur and background blur off by default, though both can be turned back on. Matches load in about 15 seconds and there are no first-time stutters. You can pick the text language among English, Spanish, French, German, and Italian (commentary is English only), use your own songs as entrance music, as the console did with songs from its hard drive, and load your own DLC. It works with Xbox, PlayStation, Switch Pro, and Steam Deck controllers; keyboard controls are untested. It updates from inside the game when you choose to, backing up your saves first. Road to WrestleMania with a created superstar can crash after the second match. 2.0 came out on October 21. The download includes, inside the executable, the game’s shaders already converted for PC.
You needA .iso image of your own WWE SmackDown vs. Raw 2010 disc for Xbox 360, US or European release (Title ID 54510844, Media ID 518DE415, about 7.3 GB); optional DLC also from your console. Plus 64-bit Windows 10 or 11 and a Direct3D 12 or Vulkan graphics card, or Linux or Steam Deck with Proton Experimental.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- nefariousjosiah
- Original studio
- Yuke’s
- Year
- 2009
- Stars
- 39
- Last activity
- 2026-10-24 · 7 days ago
- Latest version
- v2.1.3 · 2026-10-24
- License
- GPL-3.0
- Language
- C++
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