WWE SmackDown vs. Raw 2011 (KaikoClanworth1)
Game: WWE SmackDown vs. Raw 2011 → (Xbox 360, 2010)
An unofficial native Windows port of the Xbox 360 version: the game’s code is statically recompiled to C++ with the ReXGlue SDK and runs on its Xenia-derived runtime, with a native renderer that draws the game’s Direct3D calls with Direct3D 12 (and, experimentally, with Vulkan or Direct3D 11). A launcher installs the game from your disc image, updates itself from GitHub, and manages settings, saves, DLC, logos, movies, and mods. It offers 720p to 4K, a steady 60 fps even in entrances, a picture that fills ultrawide screens without stretching, five languages, all 39 achievements, your own entrance music and movies, up to 10 HD logos per created superstar, texture packs, and a free camera. It adds match types (Three Stages of Hell, Championship Scramble, and Mystery Opponent, among others), playable managers, and online matches between players, connected directly or through the project’s server. Its Mod Maker creates arenas, superstars, moves, and other mods, and converts content from your own discs of other games in the series, from SvR 2007 to WWE 2K17 and the PS2 SmackDowns. It runs on the Steam Deck and Linux through Proton, and there’s an Android version. The latest release is 2.1.4.1 (October 21). The PC download, and separately a zip of about 415 MB, also include mods, off by default, with about twenty superstars taken from SvR 2010, two from SvR 2008 (Sabu and The Sandman, with their theme music and entrance video), and arenas from WWE ’13: RAW IS WAR, SmackDown 1999, Royal Rumble 1998, and King of the Ring 1998. Its author states that it was made with Claude Code, which wrote most of the code, and 1,303 of its 1,632 commits list Claude as co-author.
You needA disc image (.iso) of your own copy of WWE SmackDown vs. Raw 2011 for Xbox 360; the PS3, Wii, PS2, and PSP versions won’t work. Xbox 360 DLC is optional, and title updates aren’t needed. Plus 64-bit Windows 10 or 11 (or 8.1, with the experimental Direct3D 11 option), a Direct3D 12 graphics card, a CPU with SSE4.2, and about 6 GB of free space. The Mod Maker’s converters for other games need Python 3 with numpy and Pillow.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- KaikoClanworth1
- Original studio
- Yuke’s
- Year
- 2010
- Stars
- 151
- Last activity
- 2026-10-30 · today
- Latest version
- v2.1.7 · 2026-10-30
- Language
- C++
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