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PS3 Experimental

Yakuza: Dead Souls

Game: Yakuza: Dead Souls (PS3, 2011)

A native Windows port of the North American PS3 release (BLUS30826), by static recompilation of the original executable, with a recompiler that started as a fork of ps3recomp. It replaces the PS3’s kernel, system libraries, SPURS, graphics, audio, input, and filesystem with a native runtime, and needs no firmware at all. It plays the intro movies with sound, reaches the title screen, starts a new game, and plays through the opening, with a live Direct3D 12 renderer. Lighter scenes run at the game’s 30 fps cap, but the crowded outdoor opening runs at about 20. Its author presents it as an experimental project, not a finished port; it began on June 9, 2026, the 15th anniversary of the Japanese original.

You needYour own North American copy of Yakuza: Dead Souls for PS3 (BLUS30826, version 1.00), with the files extracted and decrypted as the project explains. To build it, 64-bit Windows 10 or 11 with a Direct3D 12 graphics card, Visual Studio 2022 or later, CMake, Ninja, and Python 3.10 or later; FFmpeg for the movies.

How it gets to PC
Static recompilation
Console
PlayStation 3
Architecture
Cell/PPE
Author
canersaka
Original studio
Sega
Year
2011
Stars
50
Last activity
2026-10-16 · 14 days ago
License
MIT
Language
C
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