Games

Burnout Revenge

Xbox 360 · 2005 · 2 projects

2 recomps

Xbox 360 Fully playable

Burnout Revenge (shipa-2)

shipa-2/Xerenge

Xerenge: a static recompilation of the Xbox 360 version. The PowerPC code is translated to C++ ahead of time and linked into a native executable, with no interpreter or JIT, on the project’s own fork of the ReXGlue SDK as its system layer; an earlier line, now frozen, used XenonRecomp with a runtime of its own. By default it draws with plume, the project’s own renderer, which takes the game’s Direct3D calls and uses its shaders translated ahead of time from your disc; Xenia’s GPU emulation remains available as a reference. According to the project, it’s fully playable: races at 60 fps (Crash mode at 30, as on the console), complete audio including the soundtrack, and the intro videos. It renders at the window’s resolution, in ultrawide, with optional FXAA, SMAA, and CAS sharpening, frame generation for 90–120 Hz displays, and an option to lift the frame cap. Online play works out of the box through a shared lobby server, or your own, and on a LAN without any server. There are installers for Windows, Linux, and Apple silicon Macs that ship the game already built and only ask for your disc image, plus an Android build. Version 0.4.7 (October 17) added the US release and fixed online games with three or more players. 194 of its 557 commits list Claude as co-author, and another 8 list Cursor.

You needAn image of your own Burnout Revenge Xbox 360 disc, the European release (SHA-256 34c1bd4d549c2c53f29d814fa5e5d1c04c533c5ca0c39e57b6c2538f44ff59b4) or the US one (SHA-256 7abf689f52b70666ba92052bd157cfcae9ed6290dae298fbf639baa1d169f92b); other regions and the beta aren’t supported. Plus a Vulkan graphics card, on Windows, x86-64 Linux, or an Apple silicon Mac; Intel Macs aren’t supported.

★ 264 · 2026-10-31 View →
Xbox 360 Experimental

Burnout Revenge (fabioap-cpu)

fabioap-cpu/Burnout-Revenge-Recomp

An experimental static recompilation of the Xbox 360 version with ReXGlue, published as source: it holds the recompilation metadata, build configuration and a vendored copy of the SDK with the fixes and diagnostics developed for this game, with no game data, Xbox system files or compiled executables. According to the README, on the tested Windows AMD64 system it boots to the title screen, saves and loads and reaches the main menu, lets you select a rank and a car with full 3D rendering, loads a race and drives with a complete HUD, and a full play session was completed without crashes, which the author places beyond their alpha gate and close to beta. Known issues: the 3D world isn’t drawn behind menus and some loading screens, and frame rate drops occur in some map areas. It has no published releases. All 4 of its commits list Claude as a co-author.

You needYour own copy of Burnout Revenge for Xbox 360 as an extracted game tree, including default.xex. Windows AMD64, Git, CMake 3.25 or newer, Ninja and Clang.

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Installs with

Questions

Can you play Burnout Revenge natively on PC?

Yes. The catalog has 2 recomps, and one of them is fully playable.

What do I need to play it?

Your own copy of Burnout Revenge (Xbox 360). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

Burnout Revenge (shipa-2), with 264 stars on GitHub.