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Xbox 360 Experimental

Burnout Revenge (fabioap-cpu)

Game: Burnout Revenge → (Xbox 360, 2005)

An experimental static recompilation of the Xbox 360 version with ReXGlue, published as source: it holds the recompilation metadata, build configuration and a vendored copy of the SDK with the fixes and diagnostics developed for this game, with no game data, Xbox system files or compiled executables. According to the README, on the tested Windows AMD64 system it boots to the title screen, saves and loads and reaches the main menu, lets you select a rank and a car with full 3D rendering, loads a race and drives with a complete HUD, and a full play session was completed without crashes, which the author places beyond their alpha gate and close to beta. Known issues: the 3D world isn’t drawn behind menus and some loading screens, and frame rate drops occur in some map areas. It has no published releases. All 4 of its commits list Claude as a co-author.

You needYour own copy of Burnout Revenge for Xbox 360 as an extracted game tree, including default.xex. Windows AMD64, Git, CMake 3.25 or newer, Ninja and Clang.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
fabioap-cpu
Original studio
Criterion Games
Year
2005
View repository ↗
powerpcracingai-assisted

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