Games

Driveclub

PS4 · 2014 · 2 projects

2 ports

Native layer Playable

Driveclub (OverkillLabs3)

OverkillLabs3/driveclub-recomp

DriveClub Recomp: despite the name, it isn’t a recompilation. The original x86-64 code of PS4 version 1.28 runs directly on the CPU, the PS4 system libraries are reimplemented, and GPU commands are translated to Vulkan, the way Wine and DXVK work. It’s playable on Windows from the menus through races, photo mode, and saves, at about 60 fps at 4K in the heaviest scenes on its test PC. Since 0.2.0 it replaces the game’s anti-aliasing with DLAA or FSR 3.1. It supports keyboard, any gamepad, and steering wheels with force feedback, pedals with a clutch, and an H-pattern shifter. It offers output from 720p to 8K, ultrawide with a field-of-view fix, an unlocked frame rate at normal game speed, a mods folder, and a benchmark in the launcher. DLC content can be unlocked from your own files. Online features don’t work. 2 of its 85 commits list Claude as a co-author.

You needYour own Driveclub PS4 dumps: the 1.28 update (with eboot.bin) and the base game (with game000.dat). It’s tested with the US release (CUSA00093) and also accepts the European one (CUSA00003). Plus 64-bit Windows 10 or 11, an Intel Haswell, AMD Excavator, or Ryzen CPU or newer, a Vulkan 1.3 graphics card, and about 40 GB of free space.

★ 816 · 2026-10-30 View →
Native layer Playable

Driveclub (BlackLineInteractive)

BlackLineInteractive/Driveclub-Port

Driveclub Native: the PS4 version’s x86-64 code runs directly on the CPU, without recompiling, and only Sony’s system libraries and the GPU are replaced. It has two independent backends. The macOS one, by BlackLineInteractive, is for Intel Macs, uses game version 1.05, and has its own Metal renderer made for this game. The Windows one, DCport, is maintained by qnfn: it builds on the bloodborne_pc runtime, uses version 1.28 and shadPS4’s Vulkan renderer, and adds FSR 3.1, 4, and 4.1.1 as anti-aliasing (4.1.1 is built on your PC from your own AMD DLL), plus a launcher with automatic updates and a language choice. Intel CPUs work since 0.3.5, which replaces an AMD-only instruction the game uses. The Windows version is at 0.4.2 (October 20). 8 of its last 100 commits list Claude as a co-author.

You needYour own decrypted Driveclub PS4 dump: on Windows, version 1.28 (European CUSA00003 or US CUSA00093); on Mac, 1.05. Windows needs 64-bit Windows 10 or 11, a CPU with AVX, and a Vulkan 1.3 graphics card; macOS needs an Intel Mac with a Metal 3 graphics card.

★ 128 · 2026-10-19 View →

Installs with

Questions

Can you play Driveclub natively on PC?

Yes, though unfinished. The catalog has 2 ports, all already playable.

What do I need to play it?

Your own copy of Driveclub (PS4). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

Driveclub (OverkillLabs3), with 816 stars on GitHub.