Games

Street Fighter III: 3rd Strike

PS2 · Xbox 360 · 2004 · 2 projects

1 recomp and 1 port

Port (decomp) Playable

Street Fighter III: 3rd Strike (3SX)

crowded-street/3sx

3SX: a native port of Street Fighter III: 3rd Strike, a continuation of 3s-decomp, the matching decompilation of the PS2 version. It’s neither a recomp nor emulation: it’s C code running directly on your machine, with SDL3. It aims to be the ultimate version of 3rd Strike, with first-class support for Windows, macOS, and Linux, rollback netcode through GekkoNet, and an option to restore the arcade balance that the PS2 version changed (still in development and unstable). You can set fullscreen, how the internal 384×224 buffer is scaled (sharp pixels, integer, or square pixels for CRTs), a scanline filter, and drawing the characters in front of the HUD, as in Street Fighter IV. The goals for 1.0 are a stable PC experience, easy online play, automatic updates, and the arcade ROM as the only dependency. In October it kept restoring arcade behavior and fixing training mode and CPU matches. Right now there are no releases on GitHub, so you have to build it. The repository includes data tables taken from the game, written as C code, among them those of its sound system (about 2.5 MB).

You needYour own copy of Street Fighter III: 3rd Strike or Street Fighter Anniversary Collection for PS2: the startup wizard asks for it, or you copy THIRD/SF33RD.AFS from the disc into the resources folder by hand. Arcade balance also needs the arcade ROM, sfiii3nr1.zip. Plus Windows, macOS, or Linux.

★ 364 · 2026-10-23 View →
Xbox 360 Experimental

⑂ Fork of birabittoh/TheDarknessReborn

Street Fighter III: 3rd Strike Online Edition

updeshxp/SF3TSOEReborn

A static recompilation of Street Fighter III: 3rd Strike Online Edition (Xbox Live Arcade) for Windows and Linux, built on the ReXGlue SDK and forked from birabittoh/TheDarknessReborn. It converts the PowerPC default.xex into native x86_64 and arm64 executables at build time and wraps it in its own host runtime (logging, overlays, and hooks); the README specifies that visible rendering still relies on the bundled RexGlue/Xenia graphics backend. The host code, scripts, and CI are MIT; the recompiled code isn’t redistributable, and even so the published releases ship the already built executables, with and without the title update, for Windows, Linux x64, and Linux arm64 (20 to 32 MB). The latest version is 0.1.5 (October 27). None of its 26 commits lists Claude as a co-author.

You needYour own STFS package of Street Fighter III: 3rd Strike Online Edition for Xbox 360 (title ID 58410B16, under a path like 58410B16\000D0000), extracted with a Python script, and title update tu00000003_00000000 (MediaID 6981678F). Python 3.10 or later for the extraction scripts.

View →

Installs with

Questions

Can you play Street Fighter III: 3rd Strike natively on PC?

Yes, though unfinished. The catalog has 1 recomp and 1 port, and one of them is already playable.

What do I need to play it?

Your own copy of Street Fighter III: 3rd Strike (PS2). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

Street Fighter III: 3rd Strike (3SX), with 364 stars on GitHub.