Tony Hawk's Project 8
2 recomps
Tony Hawk's Project 8
theokyr/Project8Recomp
Project8Recomp: a static recompilation of the Xbox 360 version on the ReXGlue SDK, with builds for x86-64 Linux, Apple silicon macOS, and Windows, all using Vulkan. The launcher reads your disc image directly, checks by the default.xex hash that it’s the supported release before copying anything, copies the game data, and from then on starts the game straight away; saves, settings, and logs stay in the same folder. It has options for window size, monitor, fullscreen, and frame rate cap, and the launcher is fully usable with a controller. Linux is the main platform and is tested, Steam Deck included; on macOS it works but is slow in heavy scenes, and the Windows build is experimental: it’s cross-compiled from Linux and only tested under Proton. Leave the frame rate cap on, as it is by default: without it, in-level cutscenes run three to five times too fast. Version 0.3.0 (August 24) moved to ReXGlue 0.10 and improved Steam Deck performance. Three of its 33 commits, including the first release’s, list Claude as a co-author.
You needA disc image (.iso or .img) of your own copy of Tony Hawk's Project 8 for Xbox 360, the World 1.0 release (USA and Europe, title 415607DD, Media ID 2CB96AE4); the launcher refuses the others, such as the Japanese one. Plus a Vulkan graphics card and about 5 GB of free space, on x86-64 Linux, Apple silicon macOS, or x86-64 Windows.
Tony Hawk's Project 8 (PS3)
MaxLeiter/project-8-plus
A PC port of Tony Hawk’s Project 8 built from the PS3 version. The game’s code is recompiled with ps3recomp (with the project’s own patch) and runs as a native Windows program or, experimentally, a Linux one; it is not an emulator. A launcher builds the port from your copy of the game (about 20 to 25 minutes, once) and uses RPCS3 during setup to decrypt the executable. It adds custom soundtracks, HD textures and models (about 5000, upscaled by an AI model on your own graphics card in the background), a Lua modding API with a level editor, uncapped FPS, ultrawide support, keyboard and Xbox controller support, and bug fixes for the original game. Version 0.9.2 (October 27), an early release, is published for Windows and Linux. The README says it was made by running Opus 5.5 in a loop for a few weeks; 10 of its 13 commits list Claude as a co-author.
You needYour own copy of Tony Hawk’s Project 8 for PS3, the US disc (BLUS30011, version 01.02), dumped to a folder, and RPCS3 during setup. Plus 64-bit Windows 10 or 11, a DirectX 12 graphics card, about 4 GB free, and an internet connection during setup.
Installs with
Quiver Launcher · Ports Launcher
Questions
Can you play Tony Hawk's Project 8 natively on PC?
Yes, though unfinished. The catalog has 2 recomps, all already playable.
What do I need to play it?
Your own copy of Tony Hawk's Project 8 (Xbox 360). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.
Which one is the most popular?
Tony Hawk's Project 8, with 54 stars on GitHub.