Tony Hawk's Project 8
Game: Tony Hawk's Project 8 → (Xbox 360, 2006)
Project8Recomp: a static recompilation of the Xbox 360 version on the ReXGlue SDK, with builds for x86-64 Linux, Apple silicon macOS, and Windows, all using Vulkan. The launcher reads your disc image directly, checks by the default.xex hash that it’s the supported release before copying anything, copies the game data, and from then on starts the game straight away; saves, settings, and logs stay in the same folder. It has options for window size, monitor, fullscreen, and frame rate cap, and the launcher is fully usable with a controller. Linux is the main platform and is tested, Steam Deck included; on macOS it works but is slow in heavy scenes, and the Windows build is experimental: it’s cross-compiled from Linux and only tested under Proton. Leave the frame rate cap on, as it is by default: without it, in-level cutscenes run three to five times too fast. Version 0.3.0 (August 24) moved to ReXGlue 0.10 and improved Steam Deck performance. Three of its 33 commits, including the first release’s, list Claude as a co-author.
You needA disc image (.iso or .img) of your own copy of Tony Hawk's Project 8 for Xbox 360, the World 1.0 release (USA and Europe, title 415607DD, Media ID 2CB96AE4); the launcher refuses the others, such as the Japanese one. Plus a Vulkan graphics card and about 5 GB of free space, on x86-64 Linux, Apple silicon macOS, or x86-64 Windows.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- theokyr
- Original studio
- Neversoft
- Year
- 2006
- Stars
- 54
- Last activity
- 2026-08-24 · 2 months ago
- Latest version
- v0.3.0 · 2026-08-24
- Language
- C++
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