Anodyne (AnodyneSharp)
Game: Anodyne (Windows, 2013)
AnodyneSharp: a rewrite of Anodyne, by Analgesic Productions, in C# with MonoGame, made from the game’s source code that the studio itself published (Anodyne-1-Repo). It aims to be faithful to the original, with some usability improvements and more modular code. It renders at 60 fps with OpenGL or DirectX, does effects with shaders instead of on the CPU, supports controllers (the Switch Pro one needs Steam to be active), shows the selected broom in the top left, lets you swap brooms with PgUp and PgDn or with 1 to 4 without going through the menu, marks unopened chests on the minimaps of screens you’ve visited and floor numbers in multi-floor dungeons, makes “return to entrance” take you to the screen where you entered, and handles the dust at the edge of water better. The published releases are pre-releases: 0.1 (February 2, 2021) reached the end of the first temple, and 0.2 (July 24, 2021) went up to the Red Cave, with FIELDS, BEACH, REDSEA, and REDCAVE fully done and the settings menu reworked. The repository received changes until February 4, 2026. It carries about 73 MB of the game’s content, with levels, art, music, sound, and text: Analgesic Productions published them together with the code, under its own license, the Anodyne 1 one, which doesn’t require owning the original game, asks for credit, and forbids selling or freely redistributing an unaltered version.
You needNothing: the downloads (.7z archives of about 105 MB for Windows and Linux) include the whole game, and the repository its content. Windows (with OpenAL 2.0) or Linux (with OpenGL 3.0 and SDL2); to build, Visual Studio 2017 or later, or Mono on Linux.
- How it gets to PC
- Port of the released source code
- Console
- Microsoft Windows
- Original studio
- Analgesic Productions
- Year
- 2013
- Author
- PixieCatSupreme
- Stars
- 56
- Last activity
- 2026-02-04 · 9 months ago
- Language
- C#
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