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Chrono Trigger (SNES)

Game: Chrono Trigger → (DS, 1995)

BelthasarProject is a native C reimplementation of the SNES version (USA), checked frame by frame against the original program running in an embedded SNES core, the “oracle,” built on LakeSnes. It is neither a byte-matching disassembly nor an emulator: it is a portable engine that behaves like the game, with the field, event scripts, battles, menus, overworld, and sound rewritten routine by routine from the 65816 code, using the method of snesrev/zelda3. It boots like the cartridge, with the title sequence, the attract demo, the load screen, and a new game in Crono’s bedroom, and the field, battles, menus, shops, overworld, and music run on the C engine; its author states it has not yet been verified playable from start to finish. The optional enhancements (F1) are 16:9 widescreen, internal resolution, and more than 60 fps. Everything derived from the ROM is produced on your machine and not distributed. Version 0.12.0-preview, from October 30, ships builds for Windows, Linux, and Android. 96 of its last 100 commits list Claude as a co-author.

You needYour own dump of the Chrono Trigger (USA) cartridge, 4 MiB headerless (a 512-byte copier header is accepted and stripped), SHA-1 de5822f4f2f7a55acb8926d4c0eaa63d5d989312 (CRC32 2D206BF7). Optionally your Steam copy, from which it reads the room margins. Windows x64, Linux x64, or Android.

How it gets to PC
Fan reimplementation
Console
Super Nintendo / Super Famicom
Original studio
Square
Year
1995
Author
TemplarServant
View repository ↗
65816rpgwidescreen60fps+Android buildai-assisted

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