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Port (decomp) Playable

Crash Twinsanity (menaman123)

Game: Crash Twinsanity → (PS2, 2004)

A native port of Crash Twinsanity for Windows, macOS, Linux, and PS Vita: the twinsanity-reversed decompilation (by Smartkin), in the game/ folder, running on the NativeEE engine in the engine/ folder. The game is compiled to wasm32 and lowered to C with wasm2c, with its linear memory as the engine’s 32 MB main memory. A launcher installs the finished game from the releases into a single folder holding the settings, memory cards, and mods; it supports mods packaged as Mod Crates, patched disc images, and xdelta, PPF, and BPS patches, text and speech are separate settings, and the text can be read in Arabic. It runs at 60 frames per second by default, or at 50 Hz like the PAL console. Version 0.9.1 (October 30) lets you skip the game’s cutscenes with X. Every release zip passes a scan (tools/ci/asset_scan.py) that fails on any disc file.

You needYour own Crash Twinsanity .iso image for PS2: the European (PAL, SLES-52568) or US (SLUS-20909 v2.00) disc; the program recognizes the disc by its content, comparing it against the known dumps of the original discs. 64-bit Windows 10 or 11, macOS (Apple Silicon or Intel), Linux (x86-64 or aarch64), or PS Vita.

How it gets to PC
Port of a decompilation
Console
PlayStation 2
Original studio
Traveller’s Tales
Year
2004
Author
menaman123
View repository ↗
emotion-engineplatformermods60fps+PS Vita build

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