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Dungeon Keeper 2 (GLKeeper)

Game: Dungeon Keeper 2 → (Windows, 1999)

Grim Lands Keeper (GLKeeper): an open-source reimplementation of Dungeon Keeper 2 in C++ with OpenGL, which reads the original game’s file formats. The README states it is not yet playable. It publishes development builds for Windows; dev-8 (September 27) fixed terrain geometry batching and added building and selling rooms for gold, cursor logic, the minimap, runtime texture atlas generation, main campaign level selection, sounds and ambience, front-end camera transitions, and intro movie playback; dev-7 added level selection (skirmish and My Pet Dungeon) and basic creature pickup. Another reimplementation of this game exists, OpenKeeper. The README doesn’t say what data it needs; given the formats it documents, the engine is fed from the files of your copy of Dungeon Keeper 2.

You needThe README doesn’t spell it out: your own PC copy of Dungeon Keeper 2 is presumably needed, since the engine reads its files. Plus Windows (development builds in bin_win.zip).

How it gets to PC
Fan reimplementation
Console
Microsoft Windows
Original studio
Bullfrog Productions
Year
1999
Author
codenamecpp
Stars
45
Last activity
2026-10-17 · 13 days ago
License
MIT
Language
C++
View repository ↗
reverse-engineering

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