EarthBound (seanstaggsQU)
Game: EarthBound → (SNES / Super Famicom, 1994)
An unofficial rebuild of the US version for Windows, macOS, and Linux that, per its README, runs natively with no emulation. The code isn’t published: the repository only holds the offset tables used to extract assets from the ROM (earthbound.yml and mother2.yml), a Makefile, and tests, and the program is distributed in the releases, about 48 to 59 MB each; the README doesn’t explain how it is built. On first launch it builds a game-data pack from your ROM, in under a minute. It offers a Classic 4:3 mode or a Modern mode with widescreen and light visual polish (off by default), saving at any time from the pause menu, self-updating from the title screen, and optional MSU-1 music if you drop a pack into an msu folder. Version 1.7.4 (September 7) is the latest of 19 releases. The catalog already has EarthBound Companion, which uses BrianPugh’s C recreation of the game through a fork by this same author.
You needYour own US EarthBound ROM, dropped into the same folder as the program. Windows, macOS (you have to allow the app in System Settings, Privacy & Security, since it isn’t notarized), or Linux, including the Steam Deck. For high-quality audio, an optional MSU-1 pack in an msu folder.
- How it gets to PC
- Game-specific engine
- Original studio
- Ape / HAL Laboratory
- Year
- 1995
- Author
- seanstaggsQU
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for EarthBound
2
EarthBound / Mother 2 (Phase Distorter) · EarthBound (EarthBound Companion) See all →