Grand Theft Auto: San Andreas (San Andreas Unity)
Game: Grand Theft Auto: San Andreas → (Windows, 2004)
San Andreas Unity: an open-source reimplementation of the GTA: San Andreas engine made in Unity, which loads the files from your game install. It doesn’t aim to reimplement the whole game: it focuses on gameplay, multiplayer, and being a base that’s easy to extend with mods; game modes are added as plugins, as C# DLLs. You can roam the map, with its day-night cycle, interiors, and radio stations, drive and wreck vehicles, which can explode, and use weapons such as the rocket launcher. Pedestrians spawn all over the map and walk around, flee, attack, surrender when you aim at them, or join you. Multiplayer fully works, as a dedicated server, host, or client, with local network server discovery, a master server, chat, and a deathmatch mode. There are builds for Windows, Linux, and Android, and it has also been tested on Mac. The latest is 4.0 (May 24, 2022), and the last commit is from September 30, 2022. The project includes, in a separate submodule, a precomputed navigation mesh of the game’s map (about 53 MB compressed), which pedestrians have used since 4.0 to find their way.
You needYour own installed copy of Grand Theft Auto: San Andreas for PC: the first time you open it, it asks for the game folder. Plus Windows or Linux; for other systems, Mac included, you have to build it with Unity.
- How it gets to PC
- Fan reimplementation
- Console
- Microsoft Windows
- Engine
- Unity
- Original studio
- Rockstar North
- Year
- 2005
- Author
- in0finite
- Stars
- 2.7k
- Last activity
- 2023-06-16 · 3 years ago
- Latest version
- v4.0 · 2022-05-24
- License
- MIT
- Language
- C#
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