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inFAMOUS Second Son (HayatoG)

Game: inFAMOUS Second Son → (PS4, 2014)

A native Linux and Windows port of the US PS4 release (CUSA00223, base game 1.00 with the 1.07 update): the original code runs directly on the CPU, the PS4 system is reimplemented, and the GPU is translated to Vulkan. It shares its core with the same author’s ports of The Last Guardian and Gravity Rush 2. It’s playable: it boots, reaches gameplay, and gets through the first chapters, with climbing, powers, cutscenes, saves, its own audio with no firmware files, and SDL3 controllers. The DualShock 4 or DualSense gyro works, and on other controllers or the keyboard a sensor mode acts as the spray can for the graffiti. Performance is still uneven, 20–30 fps on an RTX 2060, and some fog, water, and fire effects flicker. It has a launcher in Portuguese and English with mods and cheats, save backups, and experimental fixes you can turn on one by one. 72 of its last 100 commits list Claude or Codex as a co-author.

You needYour own dump of the US release of inFAMOUS Second Son for PS4 (CUSA00223), with base game 1.00 and the 1.07 update in one folder, taken from your console; no firmware files are needed. Plus 64-bit Windows 10 (1903 or later) or 11, or x86-64 Linux (glibc 2.39 or later), a Vulkan 1.3 graphics card (6 GB of VRAM recommended), and about 33 GB of free space.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Sucker Punch Productions
Year
2014
Author
HayatoG
Stars
1k
Last activity
2026-10-28 · 3 days ago
Latest version
v1.0 · 2026-10-22
Language
C++
View repository ↗
x86vulkanai-assisted

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