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Native layer Playable

inFAMOUS Second Son (Liondarkz)

Game: inFAMOUS Second Son → (PS4, 2014)

A native Windows port of the PS4 version: the original x86-64 code runs directly on the CPU, the console’s system is reimplemented, and the GPU is translated to Vulkan with a shadPS4-derived graphics core. It builds on axylpup’s work, on another port of the same game (HayatoG’s), and on Felipe Prado’s gow3_pc base. The README says the test builds are playable but expect bugs, and that shaders are prepared on the first start (a few minutes). It offers FSR 4 (Radeon RX 7000 or newer), XeSS, and DLSS (NVIDIA’s files aren’t included), adjustable internal resolution, a frame rate limit, 1:1 mouse aim, keyboard, DualShock 4 and DualSense with touchpad and motion sensor, saves imported from HayatoG’s port, and a launcher with Add to Steam. It runs at about 100 fps standing in the city on a Ryzen 7 3700X with an RX 9060 XT. The latest test build is 0.3.6.3 (October 31); some earlier ones also shipped a Linux AppImage. 98 of its last 100 commits list Claude as a co-author.

You needYour own dump of inFAMOUS Second Son for PS4, from the US (CUSA00223) or European (CUSA00004) edition, with update 01.07; the repository’s instructions explain how to dump it from your own console. Plus 64-bit Windows 10 (1903 or later) or 11, a Vulkan 1.3 graphics card, and a CPU with AVX and F16C; the README estimates a minimum of 12 GB of RAM and 6 GB of video memory.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Sucker Punch Productions
Year
2014
Author
Liondarkz
View repository ↗
x86vulkanactionai-assisted

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