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Native layer Playable

inFAMOUS Second Son (Castlesea)

Game: inFAMOUS Second Son → (PS4, 2014)

An experimental native Windows port of the PS4 version. The original x86-64 code runs directly on the CPU and its own runtime replaces the system libraries; the GPU started from shadPS4’s video core and is being moved to native Vulkan, with the engine’s draws recorded directly and shaders compiled ahead of time from your files. It’s playable: story saves, free roam, menus, pause, and saving. On its reference PC (Ryzen 7 7800X3D and RX 9070 XT) it goes above 100 fps in smaller scenes, about 80–95 in the city, and drops to 60–70 in the densest views. It has a launcher with window mode, VSync, a 30–240 fps or unlimited frame cap, FSR 1, configurable controls, and your DLC, plus a separate window to work the touchpad and the graffiti spray can with the mouse. Its author credits Claude, by Anthropic, as the project’s AI pair programmer.

You needYour own copy of inFAMOUS Second Son for PS4, with its DLC if you have them. Plus 64-bit Windows and a Vulkan graphics card.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Sucker Punch Productions
Year
2014
Author
Castlesea
Stars
156
Last activity
2026-10-24 · 7 days ago
Language
C++
View repository ↗
x86vulkanai-assisted

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