PlayStation 4Capcom, 2015
Native layer Experimental

Sengoku Basara 4 Sumeragi

Game: Sengoku Basara 4 Sumeragi (PS4, 2015)

PS4

An open-source native Windows port of the PS4 version (CUSA01159): the original x86-64 code runs directly on the CPU, the PS4 system libraries are reimplemented function by function in C and C++, GPU commands are translated to Vulkan 1.3, and the Ngs2 audio engine is reimplemented in software, with ATRAC9 decoding. It has its own launcher with a resolution picker, display modes, anisotropic filtering, FSR 1 upscaling with RCAS sharpening, and controller configuration, a memory patch that unlocks the frame rate limit (from 90 up to uncapped), and a generic gamepad mapper. The README doesn’t say which parts of the game work. Version 1.0.5 (October 31) is the latest of 6 releases, with a zip of about 86 MB.

You needYour own decrypted dump of Sengoku Basara 4 Sumeragi for PS4 (CUSA01159, tested with that ID), with eboot.bin, sce_module, and sce_sys, in the game folder or the one you choose in the launcher; ideally with the update installed. Plus 64-bit Windows 10 (1903 or later) or 11, a CPU with AVX, a Vulkan 1.3 graphics card (a GTX 1060 or RX 580 at minimum), 8 GB of RAM, and about 20 GB free.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Capcom
Year
2015
Author
razzconnect
Stars
73
Last activity
2026-11-10 · 1 day ago
Latest version
v1.0.8 · 2026-11-10
License
GPL-2.0
Language
C++
View repository ↗
x86vulkanaction60fps+
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