⑂ Fork of SlickAmogus/silent-hill-decomp ↗
Silent Hill (Matt122Shenk)
Game: Silent Hill → (PS1, 1999)
An unofficial fork of SlickAmogus’s native PC port of Silent Hill, built on the PlayStation decompilation of Silent Hill; it is neither an emulator nor a static recompilation. It adds a Horde Mode (wave survival with a reward shop between waves), weapon, fear, and flashlight immersion, ammo and health HUDs, enemy health bars, independent difficulty settings, D-pad weapon selection, a navigable pause menu, swappable weapon and interface sounds, and more. It starts from the original’s crossplatform-beta tag, and launcher updates are disabled so they can’t overwrite these changes. It inherits a README saying the game can be completed from start to finish, with high resolutions, widescreen, uncapped FPS, and a mod manager. Version 2026.10.23 (October 23) is a Windows zip of about 29 MB. 93 of its last 100 commits list Claude as a co-author, and its README states that development is heavily AI-assisted.
You needYour own Silent Hill PlayStation disc image in .bin format, in the gamedata folder (the README suggests “Silent Hill (USA).bin”; building from source asks for the US one, SLUS-00707). The launcher detects the region and supports US, PAL (English, French, German, Italian, and Spanish), and NTSC-J discs. Windows is the main target; the Linux and macOS builds are work in progress and on Linux wine is recommended.
- How it gets to PC
- Port of a decompilation
- Console
- PlayStation
- Original studio
- Konami
- Year
- 1999
- Author
- Matt122Shenk
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Silent Hill
2