Street Rod (SDL3)
Game: Street Rod → (DOS, 1989)
A faithful C reimplementation of Street Rod, by California Dreams and Logical Design Works, running natively on Windows with SDL3. It is not an emulator: the original program was reverse-engineered, documented, and rewritten in C, and the port reads the original game’s files at run time. According to the README the whole VGA version (320×200, 16 colors) with PC speaker is ported: the title, driver’s licence, newspaper, used cars and parts, haggling and selling, garage, gas station, Bob’s Drive-In with opponents, bets, and drag and road races, police, breakdowns, the calendar of the summer of 1963, saved games, hall of fame, and the ending. It is a first release; CGA, EGA, Tandy, and Hercules graphics are not ported. It comes with a launcher with car selection (the 25 cars of the Street Rod SE data disk or the originals), demo mode, and window options. Version 0.1.0 (September 26) is a zip of about 11 MB. All 16 of its commits list Claude as a co-author.
You needThe files of your copy of the original DOS Street Rod (SR.EXE, LIB1, LIB2, and HOT_DATA) in a Game folder and, for the expansion cars, Street Rod SE (SRSE.EXE with its LIB1, LIB2, and HOT_DATA) in Game\datadisk. The README notes the game is free from its copyright owner at streetrodonline.com. The folder must be writable. Windows.
- How it gets to PC
- Game-specific engine
- Console
- MS-DOS
- Original studio
- P.Z.Karen Co. Development Group
- Year
- 1989
- Author
- kylofon
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Street Rod
1