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Tekken 3 (OpenKumite)

Game: Tekken 3 → (PS1, 1998)

OpenKumite is a fighting game engine in Rust that plays a game’s converted data 1:1, as the original does. Its repository holds no game data: it is produced once by kumite_converter, a separate project that, according to its own README, converts the US PlayStation Tekken 3 (SLUS-00402) into standard formats (glTF 2.0, PNG, JSON, WAV/FLAC, and AVI). It runs natively (wgpu and winit) and in the browser (WebAssembly), with local two-player matches and online rollback play. The modes are Arcade, VS, Team Battle, Time Attack, Survival, Force, Practice, and Watch CPU, plus OpenKumite’s own Tag Brawl and Online, and every match is saved as a replay. There are builds for Windows (x86-64 and ARM64), Linux, macOS, and Android, with packages for several distributions; version 0.1.2 (October 27) is the latest.

You needYour own copy of the US PlayStation Tekken 3 (SLUS-00402) as the track 1 .bin (a 2048-byte-per-sector .iso won’t work), converted with kumite_converter; on Android the conversion is copied into the app’s storage and takes about 3 GB. Optionally, your Tekken 2 (USA v1.1) and your Counter-Strike to add their fighters and levels. Windows, Linux, macOS, or Android, with a wgpu-compatible graphics card.

How it gets to PC
Game-specific engine
Console
PlayStation
Original studio
Namco
Year
1998
Author
openkumite
View repository ↗
fightingnetplayAndroid buildbrowser build

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