Xbox 360Engine Software / Re-Logic, 2013
Port (decomp) Playable

Terraria (TerrariaOGC)

Game: Terraria (Xbox 360, 2011)

360

TerrariaOGC: a decompilation and PC port of the “old-gen” console versions of Terraria, the 2013 Xbox 360 and PS3 releases made by Engine Software, which can no longer be bought because their stores closed. Its author asks people to support the official releases and says it isn’t meant as a free substitute. It can play console versions 1.00 (launch), equivalent to PC 1.1.2, and 1.01 (with some PC 1.2 additions); 1.03 (equivalent to PC 1.2.1.2) and 1.09 (the last one, PC 1.2.4.1) are planned for later. It adds variable screen sizes, optional gameplay tweaks in Settings.ini, an FPS counter, an achievement system based on the Xbox 360 and PS3 one, world backups on save, and the ability to bring over saves from the original versions if the version matches. The auxiliary code uses a mix of FNA and MonoGame with Lidgren.Network for networking. It starts in trial mode so as not to encourage piracy. The latest release is the project’s 1.03 (April 30, 2026), source only, and the last commit is from May 27. For now it builds only on Windows with Visual Studio; there is no support for other systems.

You needThe assets from your own copy of the old-gen Xbox 360 or PS3 version of Terraria; the repository doesn’t include them. There are no compiled builds: you have to build it on Windows with Visual Studio, following the project’s WINBUILD.md.

How it gets to PC
Port of a decompilation
Console
Xbox 360
Original studio
Engine Software / Re-Logic
Year
2013
Author
PPrism
Stars
69
Last activity
2026-05-27 · 5 months ago
Latest version
1.03 · 2026-04-30
Language
C#
View repository ↗
dotnet
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