Tomodachi Life: Living the Dream
Game: Tomodachi Life: Living the Dream → (Switch, 2026)
A port of Tomodachi Life: Living the Dream to Apple silicon Macs and iPads, made as a fork of nxnative: the game’s original ARM64 code runs directly on the Apple chip, and the Switch’s system services and the NVN graphics API are rebuilt on macOS, iOS, and Metal 4. It is not an emulator. The fork adds the game’s profile, the SDK 20 support it needs, and the apps for Mac and for iPhone and iPad; the game’s 14,388 shaders are translated ahead of time. According to the README it is playable on the Mac with sound: the island tour, naming the island, and creating Miis, by questions or in the editor. The Mac app has menus, full screen, screenshots, 60 fps, MetalFX upscaling, mouse, trackpad, keyboard, and 13 languages; on an iPad (11-inch Air with M2) it starts and runs at 30 or 60 fps but hasn’t been played through, and on iPhone it builds but hasn’t run. On the Mac, clicks have only been tried on the opening menus and controller support is missing. It has no published releases: the app is built on your own machine.
You needYour own copy of Tomodachi Life: Living the Dream 1.0.0 (the base game NSP, title ID 010051F0207B2000) and the prod.keys of your own console. Plus an Apple silicon Mac on macOS 26 or later (developed on macOS 27), Xcode, the .NET 10 SDK, spirv-cross, and Python 3 with lz4, capstone, and fonttools; for iPad, iOS or iPadOS 26 or later on a chip with Metal 4.
- How it gets to PC
- Native layer
- Console
- Nintendo Switch
- Original studio
- Nintendo EPD
- Year
- 2026
- Author
- kuosuko
- Stars
- 13
- Last activity
- 2026-10-18 · 24 days ago
- License
- MIT
- Language
- C
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