Armored Core for Answer (PS3)
Game: Armored Core for Answer → (PS3, 2008)
An unofficial native Windows port of the US PS3 release (BLUS30187), part of Project Glintburn; it shares its runtime with the Armored Core 4 port. A recompiler translates the game’s roughly 4.5 million PowerPC instructions to C++, and the SPU programs are translated ahead of time too, with an interpreter as a fallback. Graphics are turned into Direct3D 11, and a few firmware parts run recompiled from your own system files. It draws at your screen’s resolution with a 50–200% render scale, runs from 30 fps to uncapped at the same game speed, uses the mouse with raw input, and adds a PC SETTINGS menu inside the game itself. The launcher decrypts what it needs with your RPCS3, downloads the tools, and builds the game on your machine. Version 0.7.2 (October 18) greatly raised frame rates. 48 of its 54 commits list Claude as a co-author.
You needYour own US copy of Armored Core for Answer for PS3 (BLUS30187), the folder with PS3_GAME; RPCS3, used once to decrypt a few files; the system software 4.93 PS3UPDAT.PUP file from Sony’s website; and, optionally, the 1.35 update. Plus 64-bit Windows 10 (1903 or later) or 11, a CPU with AVX2, a Direct3D 11 graphics card, about 4 GB of free space, and an internet connection.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 3
- Architecture
- Cell/PPE
- Author
- SulphurS16
- Original studio
- FromSoftware
- Year
- 2008
- Stars
- 65
- Last activity
- 2026-10-29 · 2 days ago
- Latest version
- v0.7.4 · 2026-10-29
- License
- MIT
- Language
- C++
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Other projects for Armored Core for Answer
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