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Astral Chain (captainj-sparrow)
Game: Astral Chain → (Switch, 2019)
A static recompilation of Astral Chain, the 2019 Switch game, into a native Windows x86-64 application with a Vulkan renderer, built on the pipeline of TotK Recomp, Valiantsin Dzerakh’s Tears of the Kingdom recompilation, which is also in the catalog. Its installer extracts the game’s data, merges the 1.0.1 update, lifts the code to C, and builds astralchain.exe on your PC, so the result contains the game and is for your own use only; it ships no game data and no code derived from it. The README says it is playable through the story, with its audio and save data, and that outside testing (Reddit, YouTube) has taken it from the intro to the credits with no known visual issues. It runs at 60 fps by default (with a 30 fps option and a cutscene speed fix), with custom resolutions, FSR 1 upscaling up to 4K, anisotropic filtering up to 16x, an in-game settings menu (F1), keyboard, mouse, and gamepad with remapping, rumble, and gyro, and mods and cheats in the emulator formats. Shaders are built during play; preparing shaders at install and a Linux release remain planned. It published seven releases between November 3 and 4; the latest, 0.3.0, adds 60 fps and the 1.0.1 update. There is another Astral Chain recompilation in the catalog.
You needYour own copy of Astral Chain for Switch, dumped from your console: the base game (version 1.0.0, XCI or NSP) and the 1.0.1 update (NSP), and your keys (prod.keys). 64-bit Windows 10 or 11 (x86-64 with at least SSE4.2), a Vulkan 1.3 graphics card, about 14 GB for the installed folder, and about 11 GB of temporary space while the update is merged.
- How it gets to PC
- Static recompilation
- Console
- Nintendo Switch
- Architecture
- ARM64
- Author
- captainj-sparrow
- Original studio
- PlatinumGames
- Year
- 2019
- Stars
- 442
- Last activity
- 2026-11-11 · today
- Latest version
- 1.10.1 · 2026-11-11
- License
- MIT
- Language
- C
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