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PS1 Experimental

Battle Arena Toshinden (NJH-1001)

Game: Battle Arena Toshinden → (PS1, 1995)

BATRecomp: a PSXRecomp compatibility project for Battle Arena Toshinden (USA). Releases are setup kits that don’t include the game: you supply your disc, and the wizard generates and compiles the playable executable on your PC, using OpenBIOS instead of a Sony BIOS. There are kits for Windows, Linux, and macOS (Apple Silicon and Intel). It uses controllers through SDL3 with the pad locked to digital mode, and offers optional display mods: an experimental 16:9 wider view, which the README says passed a playtest, and a CRT mode with JVC- and Trinitron-inspired profiles. Version 0.1.0 (September 7) is the only release.

You needYour own US disc of Battle Arena Toshinden as a CUE plus its 14 BIN tracks (catalog ID SCUS-94003; data track 01 is 14662368 bytes, MD5 70b362b3b09d0a3c3999ce9f055620e6, SHA-1 cb03e66d2a5e68f402f9c64741a94c02ca78d4c5); other regions and revisions are not supported. Plus Python 3.11 or later and a CMake, Ninja, and Clang toolchain, which the wizard can download. Windows 10 or 11, x86-64 Linux, or macOS 15 or later.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
NJH-1001
Stars
0
Last activity
2026-09-07 · 1 month ago
Latest version
v0.1.0 · 2026-09-07
Language
Shell
View repository ↗
mipsfightingwidescreen

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