Blood Wake
Game: Blood Wake (Xbox, 2001)
Blood Wake (Xbox, 2001) as a native Windows game: a static recompilation you build from your own disc. The game’s program is translated to C with the xboxrecomp toolkit and compiled by Visual Studio; the toolkit’s runtime stands in for the Xbox’s system, memory, sound chip, and controllers, and this port brings a Direct3D 11 graphics back end. According to the README it is complete: every function recompiled, all 28 story missions, Battle Mode, and split screen for up to four players, in two editions: Original as it shipped (4:3, 30 fps) and Remastered, with ultrawide, 4K, up to 290 frames per second, and 17 bugs from 2001 fixed. The installer (BloodWakeRecomp-Setup, about 3.7 MB; 0.2.4 is from October 29) builds the game on your PC in about 15 minutes. The README explains that the engineering was done by Claude with more than 70 AI agents.
You needYour own Blood Wake disc for Xbox, copied to your PC as a folder of files, an XISO, or a full disc image; only the retail release in fingerprints/retail.json is accepted. 64-bit Windows 10 or 11 with a DirectX 11 graphics card and a few GB free (the game’s files alone are about 2 GB); an XInput controller or the keyboard.
- How it gets to PC
- Static recompilation
- Console
- Xbox
- Architecture
- x86
- Author
- minimalice92
- Original studio
- Stormfront Studios
- Year
- 2001
- Stars
- 23
- Last activity
- 2026-11-08 · 3 days ago
- Latest version
- v0.3.3 · 2026-11-08
- Language
- C
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
README badge
If this is your project, you can add it to its README: it shows its status on Recompendium and updates itself when the status changes.
[](https://recompendium.com/en/recomp/blood-wake/)