Body Harvest (mcsoderh)
Game: Body Harvest → (N64, 1998)
A native port of the North American version of Body Harvest made with N64: Recompiled (N64Recomp) and RT64 as the renderer. It has in-game configuration menus for graphics, input, and audio, usable with mouse, controller, or keyboard, and widescreen in the levels when the Aspect Ratio setting is set to Expand (the intro, title screen, and menus stay at 4:3). It has a portable mode, enabled with a portable.txt file next to the executable. Version 1.0.0 (October 3), the only release, ships Windows x64, Linux x64 and ARM64 (plus a Flatpak), and macOS. The repository and its releases say they contain no game assets.
You needYour own Body Harvest ROM, North American (NTSC-U) only (SHA-1 bbb6666f5014a473747ee4145f036d9fb25d7348); .z64, .n64, and .v64 are accepted. A GPU with Direct3D 12 (Shader Model 6), Vulkan 1.2, or Metal.
- How it gets to PC
- Static recompilation
- Console
- Nintendo 64
- Architecture
- MIPS
- Author
- mcsoderh
- Original studio
- DMA Design
- Year
- 1998
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