Conker's Bad Fur Day (Conker64Recomp)
Game: Conker's Bad Fur Day → (N64, 2001)
A work in progress that its own README states is not yet a finished static recompilation and does not play the game. It is a reverse-engineering toolkit and a 3D engine in C++20 on SDL2, written from scratch, that loads a cartridge dump, decrypts and decompresses Rare’s RZIP archives (recovering 507 of 508 MIPS code subsegments into an emulated 8 MB RDRAM), indexes and plays back 453 MP3 audio streams, decodes the N64 texture formats, and draws an explorable 3D scene with its own software rasteriser and a procedural character. The recovered code is not executed yet: N64Recomp integration (configuration files exist, but the generated-code directory is empty), RT64 integration, game logic, enemies, levels, and the HUD are still to do. The only release, 0.1.0-beta (August 27), weighs about 0.9 MB.
You needYour own 64 MB Conker's Bad Fur Day ROM dump (.z64, .v64, or .n64; it is normalized to big-endian and the header is validated). x64 Windows.
- How it gets to PC
- Static recompilation
- Console
- Nintendo 64
- Architecture
- MIPS
- Author
- Conker64Recomp
- Original studio
- Rare
- Year
- 2001
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
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