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N64 Experimental

Conker's Bad Fur Day (Conker64Recomp)

Game: Conker's Bad Fur Day → (N64, 2001)

A work in progress that its own README states is not yet a finished static recompilation and does not play the game. It is a reverse-engineering toolkit and a 3D engine in C++20 on SDL2, written from scratch, that loads a cartridge dump, decrypts and decompresses Rare’s RZIP archives (recovering 507 of 508 MIPS code subsegments into an emulated 8 MB RDRAM), indexes and plays back 453 MP3 audio streams, decodes the N64 texture formats, and draws an explorable 3D scene with its own software rasteriser and a procedural character. The recovered code is not executed yet: N64Recomp integration (configuration files exist, but the generated-code directory is empty), RT64 integration, game logic, enemies, levels, and the HUD are still to do. The only release, 0.1.0-beta (August 27), weighs about 0.9 MB.

You needYour own 64 MB Conker's Bad Fur Day ROM dump (.z64, .v64, or .n64; it is normalized to big-endian and the header is validated). x64 Windows.

How it gets to PC
Static recompilation
Console
Nintendo 64
Architecture
MIPS
Author
Conker64Recomp
Original studio
Rare
Year
2001
View repository ↗
mipsplatformerreverse-engineering

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