Crash Team Racing
Game: Crash Team Racing → (PS1, 1999)
A static recompilation of Crash Team Racing (US version, SCUS-94426) with psxrecomp and recomp-ui. The repository includes the C code generated from the game’s executable (the generated folder). Its README warns that the game has critical issues still to be debugged, specifically that the post-race screen doesn’t load after choosing Change Level, and says that once it is stable it will return to its launcher’s catalog. It publishes zips for Windows, Linux, and macOS (between 28 and 53 MB) that we haven’t checked inside; version 0.2.6 (October 1) is the latest. 2 of its 57 commits list Claude as a co-author.
You needYour own Crash Team Racing disc image (PS1, USA, SCUS-94426) as .cue and .bin. A console BIOS isn’t needed: it uses OpenBIOS. Windows, Linux, or macOS.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- TechnicallyComputers
- Original studio
- Naughty Dog
- Year
- 1999
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
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