Donkey Kong Bananza
Game: Donkey Kong Bananza (Switch 2, 2025)
DKB Recomp: a static recompilation of Donkey Kong Bananza, for Switch 2, into a native Windows x86-64 application with a Vulkan renderer: the game’s ARM64 code is translated to C ahead of time, and its graphics calls are answered by its own implementation of NVN 2, the console’s graphics API. It builds on TotK Recomp, the Tears of the Kingdom recompilation that is also in the catalog, and for shaders it uses the Eglantine emulator’s Ampere-to-Maxwell lowering. According to the README, it isn’t playable yet: it boots, gets past the title screen, and into the tutorial cave, where you can walk and punch with the guide movies playing, and one run reached the Ingot Isle Cave-In section; it can still crash, and many effects are missing. There are no releases: an installer builds the game from your copy, and progress is logged day by day in its devlog. The repository was created on November 1.
You needYour own copy of Donkey Kong Bananza for Nintendo Switch 2, dumped from your console. Windows.
- How it gets to PC
- Static recompilation
- Console
- Nintendo Switch 2
- Architecture
- ARM64
- Author
- Lucas-blip-png
- Original studio
- Nintendo EPD
- Year
- 2025
- Stars
- 765
- Last activity
- 2026-11-11 · today
- Latest version
- v0.2.0 · 2026-11-09
- License
- GPL-3.0
- Language
- C
UnlinkedTo be safe, we don’t link to it until we’ve checked that its repository has no code or data from the game or the console. It’s on GitHub as Lucas-blip-png/dkb-pc-recomp.
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