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Geometry Wars: Retro Evolved 2 (omenhachi)
Game: Geometry Wars: Retro Evolved 2 → (Xbox 360, 2008)
A PC variant of Geometry Wars: Retro Evolved 2 (Xbox Live Arcade) built on saulob’s recompiled port, with the game’s code recompiled with the ReXGlue SDK; it is not an emulator. It adds real mouse aim, an animated crosshair, keyboard and mouse prompts and a controls screen, online leaderboards with your own player name, a list of nearby players in place of Xbox Live friends, a choice of interface colors, a results screen after every run, replays of your runs and of the world’s best, custom modes defined in text files, the Master Deadline and Master Evolved modes, and every mode open from the start. From the original port it keeps frame rates up to 240 or unlimited, render resolution up to 4×, ultrawide support, FXAA and MSAA, achievements, and optional cheats. An experimental Linux build exists that for now is built from source. The latest release is 1.1.1 (October 28). 57 of its last 100 commits list Claude as a co-author.
You needYour own Geometry Wars: Retro Evolved 2 package from Xbox Live Arcade (game version 0.0.1.2), which the launcher installs with “Install from package...”; it is one file with a long hexadecimal name and no extension. Plus 64-bit Windows 10 or 11, a DirectX 12 graphics card, and the Microsoft Visual C++ Redistributable (x64).
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- omenhachi
- Original studio
- Bizarre Creations
- Year
- 2008
- Stars
- 11
- Last activity
- 2026-10-28 · 2 days ago
- Latest version
- v1.1.1 · 2026-10-28
- License
- GPL-2.0
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
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