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Xbox 360 Playable

Geometry Wars: Retro Evolved 2 (saulob)

Game: Geometry Wars: Retro Evolved 2 → (Xbox 360, 2008)

A native Windows port of the Xbox Live Arcade version, by static recompilation with the ReXGlue SDK, with the TRG launcher and an experimental Linux and Steam Deck AppImage. Unlike geow2, also in the catalog, which rewrites the game through reverse engineering, this runs the original code, recompiled. It goes from 30 to 240 fps or uncapped: above 60 the game still updates 60 times per second and the frames in between are interpolated, with about 17 ms of visual delay. It offers up to 4x resolution (5120×2880), a 50–100% internal render resolution, a graphics card choice on Windows, FXAA, 2x or 4x MSAA, up to 16x texture filtering, native aspect ratios from 4:3 to 32:9, and original, reduced, or no bloom. Profile, scores, leaderboards, and the 12 achievements are kept on the PC, with no Xbox Live, and it adds three cheats, optional controller rumble (a port addition), keyboard remapping, and launcher updates from GitHub. There’s no online play. Linux has only been tested on one real machine, and the 0.4.0 speed fix hasn’t been confirmed there. 0.5.0 came out on October 21. Its author states that AI tools were used and that the maintainer directed, tested, and reviewed the changes.

You needYour own Geometry Wars: Retro Evolved 2 Xbox Live Arcade package (Title ID 584108FF, version 0.0.1.2; default.xex with SHA-1 048B852E52A8C776C7AE752141591701B7EA5E69); other versions are rejected. Plus 64-bit Windows 10 or 11 with DirectX 12, or 64-bit Linux or a Steam Deck with Vulkan (experimental).

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
saulob
Original studio
Bizarre Creations
Year
2008
Stars
66
Last activity
2026-10-27 · 4 days ago
Latest version
v0.6.1 · 2026-10-25
License
GPL-2.0
Language
C++
View repository ↗
powerpcshmupwidescreen60fps+ai-assisted

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