God of War (KIexster)
Game: God of War → (PS2, 2005)
A native PC port of God of War (PS2, NTSC-U, SCUS-97399), by static recompilation of the SCUS_973.99 executable to C++ with PS2Recomp, compiled into a Windows program. Since October 2026 it uses the runtime of Waffle565’s native port, which replaces every piece of PS2 hardware with native code: the CPU, VU1, and the IOP modules are compiled ahead of time, the GS is drawn with an OpenGL renderer at double internal resolution, and files are read from the extracted disc instead of the ISO. The repository only holds what is specific to the game (the map of 6,414 functions, the recompiler configuration, patches, and tools), no game files and no generated C++. According to its README it boots, loads its data, and reaches gameplay with keyboard or gamepad (menus, new game, and the fight on the ship, with HUD) at exact game speed; 60 fps isn’t reached in heavy scenes yet, an intermittent hang of the window thread is under investigation, and a full playthrough is pending. It states it was made with AI (Claude Code and OpenAI Codex); 49 of its last 100 commits list Claude as a co-author.
You needYour own copy of God of War for PS2, NTSC-U (SCUS-97399), from which the disc’s files are extracted (about 8.5 GB). 64-bit Windows 10 or 11, Visual Studio 2022 Build Tools with C++, Git, and Python 3, about 20 GB free, and 16 GB of RAM recommended.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 2
- Architecture
- Emotion Engine
- Author
- KIexster
- Original studio
- Santa Monica Studio
- Year
- 2005
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for God of War
2