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PS2 Playable

God of War (YYOzcan)

Game: God of War → (PS2, 2005)

Tobiichi Port: a native Linux and Windows port of the US PS2 release (SCUS-97399), made by static recompilation with PS2Recomp. The game’s code (about 6,400 functions) is translated to C++, and the rest of the hardware is replaced with native code: the VU1 programs and the IOP modules are compiled ahead of time, and the GS is drawn with OpenGL at 1x to 4x internal resolution. It brings together the work of Waffle565 (renderer, IOP, VU1, movies, and sound) and KIexster (the recompilation pipeline). An installer extracts your disc, generates the code, builds the game and the launcher, and optimizes it by playing by itself for four minutes; the first time takes 30 to 90 minutes. It adds true widescreen (16:9, 16:10, and 21:9) with the game’s own widescreen movies, image filters and FXAA, remappable keyboard and mouse with lock-on, slightly more responsive combat, a cheat menu, and an FPS counter. The game logic runs at 60 fps, as on the console. 11 of its 14 commits list Claude as a co-author.

You needYour own US God of War PS2 disc image (SCUS-97399) as an .iso. Plus 64-bit Windows 10 or 11 (with an AVX2 CPU) or Linux, 8 GB of RAM, a graphics card with OpenGL 4.3, and about 20 GB of free space.

How it gets to PC
Static recompilation
Console
PlayStation 2
Architecture
Emotion Engine
Author
YYOzcan
Original studio
SCE Santa Monica Studio
Year
2005
Stars
55
Last activity
2026-10-15 · 16 days ago
License
GPL-3.0
Language
C++
View repository ↗
emotion-enginewidescreenai-assisted

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2