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Hotel Mario (mstan)

Game: Hotel Mario → (1994)

Hotel Mario (USA) for the Philips CD-i as a native program, on the cdirecomp static recompilation engine by the same author. The repository only holds the game’s build configuration, identity metadata, and acceptance tooling: it includes no CD-i BIOS, no disc data, no generated code, and no emulator forks. Its approach is to statically and natively recompile the whole system (the full CD-RTOS ROM is recompiled and runs as native C, with no OS-9 simulation) and boot the game on top of it, as on the hardware. The README calls it a research preview in very early development: the BIOS boots, the player opens the disc, the logo plays with decoded XA audio, and with normal-speed input Hotel 1 stages 1 to 3 were cleared, reaching stage 4. Full campaigns, bosses, the ending, and correct save restoration remain unverified, and some visual flickering remains. It has no releases on GitHub, although the README mentions v0.0.2 packages for Windows x64 and Linux x86_64. 3 of its 13 commits list Claude as a co-author.

You needTwo things from your own media: the 512 KiB CD-i player BIOS (cdi490a.rom) and a raw Mode-2 image of Hotel Mario (USA), as .cue and .bin (you select the .cue). The engine validates the exact identity of both; neither is included. To build it you need the cdirecomp repository next to this one.

How it gets to PC
Static recompilation
Console
Other platform
Architecture
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Author
mstan
Original studio
Fantasy Factory
Year
1994
View repository ↗
platformerstatic-recompai-assisted

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