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Hotel Mario (tools81)

Game: Hotel Mario → (1994)

An unofficial native port of Hotel Mario (Philips CD-i, 1994) for Windows, made by static recompilation. The game’s 68000 code is translated ahead of time into C and compiled with MSVC; a runtime of its own provides what the game expects from the console: the CD-RTOS (OS-9) kernel, the CD file manager, the MCD212 video decoder (shown through Direct3D 11 at any resolution), and the ADPCM audio processor. It starts from the CD-i recompilation template that came out of the Link: The Faces of Evil port. There are two executables, one with the original picture and one with the Cartoon HD upscalers and sprite interpolation switched on; both have quicksaves, run-ahead, and invincibility. According to the README, the intro, the title menu, the first level with music and sound effects, game over, and the attract-mode demo have been checked; the hotels after the first are unchecked because nobody has played that far. Version 1.0.2 was published on October 25. All 4 of its commits list Claude as a co-author.

You needYour own image of the Hotel Mario disc (USA), raw, as a .bin and .cue with 2352-byte sectors. The installer and the portable zip in the releases don’t include the disc and ask for it on first start. Plus Windows 10 or later; to build from source, Visual Studio 2022, CMake 3.19, and Python 3.8.

How it gets to PC
Static recompilation
Console
Other platform
Architecture
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Author
tools81
Year
1994
Stars
2
Last activity
2026-10-25 · 6 days ago
Latest version
v1.0.2 · 2026-10-25
Language
C
View repository ↗
6800060fps+ai-assisted

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