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N64 Playable

Hybrid Heaven (ogdanimal)

Game: Hybrid Heaven → (N64, 1999)

A native port of Hybrid Heaven for Windows, Linux, and Android, by static recompilation with N64Recomp, N64ModernRuntime, and RT64, on the same stack as Goemon 64: Recompiled, from which it takes the launcher, menus, and input layer. It builds on its own decompilation, also in this catalog. It adds widescreen, higher internal resolutions, MSAA, V-Sync and frame-rate options, a free analog camera on the right stick, optional autosave through the game’s own save routine, save import, a mods menu, and, on Android, touch controls and a GPU driver switcher. The ROM is verified and copied once; nothing has to be decompressed or converted. Version 1.0 came out on October 4. All 7 of its commits list Claude as a co-author.

You needYour own US Hybrid Heaven ROM, as dumped from the cartridge. Plus 64-bit Windows with Direct3D 12 or Vulkan, or Linux with Vulkan, SDL2, and GTK 3; on Android, 9.0 or later on a 64-bit device with Vulkan.

How it gets to PC
Static recompilation
Console
Nintendo 64
Architecture
MIPS
Author
ogdanimal
Original studio
Konami
Year
1999
Stars
16
Last activity
2026-10-12 · 18 days ago
Latest version
v1.0.1 · 2026-10-04
License
GPL-3.0
Language
C++
View repository ↗
mipswidescreenmodsai-assistedAndroid build

Other projects for Hybrid Heaven

3