Hybrid Heaven (ogdanimal)
Game: Hybrid Heaven → (N64, 1999)
A native port of Hybrid Heaven for Windows, Linux, and Android, by static recompilation with N64Recomp, N64ModernRuntime, and RT64, on the same stack as Goemon 64: Recompiled, from which it takes the launcher, menus, and input layer. It builds on its own decompilation, also in this catalog. It adds widescreen, higher internal resolutions, MSAA, V-Sync and frame-rate options, a free analog camera on the right stick, optional autosave through the game’s own save routine, save import, a mods menu, and, on Android, touch controls and a GPU driver switcher. The ROM is verified and copied once; nothing has to be decompressed or converted. Version 1.0 came out on October 4. All 7 of its commits list Claude as a co-author.
You needYour own US Hybrid Heaven ROM, as dumped from the cartridge. Plus 64-bit Windows with Direct3D 12 or Vulkan, or Linux with Vulkan, SDL2, and GTK 3; on Android, 9.0 or later on a 64-bit device with Vulkan.
- How it gets to PC
- Static recompilation
- Console
- Nintendo 64
- Architecture
- MIPS
- Author
- ogdanimal
- Original studio
- Konami
- Year
- 1999
- Stars
- 16
- Last activity
- 2026-10-12 · 18 days ago
- Latest version
- v1.0.1 · 2026-10-04
- License
- GPL-3.0
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Hybrid Heaven
3
Hybrid Heaven · Hybrid Heaven (danielgomesvieira2000) · Hybrid Heaven (hunkstalker) See all →