inFAMOUS 2 (erikomis)
Game: inFAMOUS 2 → (PS3, 2011)
An unofficial native port for Apple-silicon (arm64) macOS of the PS3 version (PSN, NPUA80638), made by static recompilation with ps3recomp and, above all, NoahBPeterson’s inFAMOUS 1 fork: the game’s PowerPC and SPU code is translated to C and C++ and compiled into a native executable, with Metal graphics; it is not an emulator. It boots, shows its menus and cutscenes, and New Marais is playable, at about 38-40 fps in headless runs on Apple silicon; nobody has gone past 1% of the story, so later missions may break. It includes a desktop app (Tauri) that installs and recompiles the game from your copy, with graphics settings, controller (tested with a DualSense), keyboard and mouse (little tested in a window), saves, trophies, and self-updating. Windows and Linux are planned, not done. Version 0.2.14 (October 25) is the latest of 17 releases, all pre-releases. The README says the repository contains no game data, firmware, or keys.
You needAn Apple-silicon Mac and your own copy of the PSN release of inFAMOUS 2 (NPUA80638), for example the one installed in RPCS3 with its .rap license. The app lists the tools you still need (Xcode Command Line Tools and a few Homebrew packages) and installs them with your OK. Decryption uses RPCS3 if you have it, or your own key file and the PS3 firmware (a dev_flash folder or PS3UPDAT.PUP); no keys are included.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 3
- Architecture
- Cell/PPE
- Author
- erikomis
- Original studio
- Sucker Punch Productions
- Year
- 2011
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Other projects for inFAMOUS 2
1