Jump Ultimate Stars
Game: Jump Ultimate Stars (DS, 2006)
A static recompilation of Jump Ultimate Stars (game code AJUJ) into a native executable for Windows and Linux, built on ndsrecomp: the ARM9 and ARM7 code is translated ahead of time and runs with a dual-CPU scheduler, melonDS-derived 3D and Wi-Fi, and SDL. The repository contains the full disassembly of the game’s ARM9 code (decomp/asm, about 17 MB of assembly), plus the ds-decomp metadata and reconstructed source; it holds no ROM and no game data. Version 0.3.1 (September 2), a zip of about 69 MB, ships precompiled native code in 334 DLLs. According to its README the whole game is playable on Windows and Linux, including online WiFi Battle over Wiimmfi at about 60 fps, with saves, arcade-stick and keyboard input, a launcher, and a mod system whose flagship pack is an English translation. It lists micro-stutters online, fps drops in the video intro and the deck builder, and some visual glitches on certain stages as known issues. On Linux only the source is distributed, to build yourself.
You needYour own copy of Jump Ultimate Stars for the Nintendo DS (the original, unmodified ROM, SHA-1 ba58e20ee60eb81c33dcd4934a21271baa9f954a); the launcher verifies it when you pick it. Windows 10 or 11 for the packaged version; on Linux you build it with CMake, Ninja, GCC, SDL2, and GTK3 (docs/LINUX.md). The English translation pack also needs your own ROM already patched with the community patch. Online play needs an internet connection.
- How it gets to PC
- Static recompilation
- Console
- Nintendo DS
- Architecture
- ARM9
- Author
- piuzera
- Original studio
- Ganbarion
- Year
- 2006
- Stars
- 7
- Last activity
- 2026-09-02 · 2 months ago
- Latest version
- v0.3.1 · 2026-09-02
- Language
- Assembly
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