The Legend of Zelda: Link's Awakening DX (sp00nznet)
Game: The Legend of Zelda: Link's Awakening DX → (GBC, 1998)
A static recompilation of Link’s Awakening DX for Game Boy Color into a native Windows program, built with gb-recompiled (with the author’s fork’s changes): the ROM’s code is translated to C, with a small interpreter for the few jumps the recompiler can’t resolve ahead of time. The CPU and memory banking, the graphics with their color palettes, sound, battery saves and save states, and keyboard and controller with rebindable controls all work. According to its README, it plays from boot through the dungeons; it’s single-player only, and the four-player co-op mode lives in a separate repository, la-mp. 0.1.0 came out on October 21 with a Windows installer that downloads the source, installs MSYS2 if it’s missing, and builds the game from your ROM (5 to 15 minutes the first time). It’s a different project from LADXHD, the remake of the same game already in the catalog. All 17 of its commits list Claude as a co-author.
You needYour own Link’s Awakening DX ROM, the US and European revision 2 (“Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev 2),” SHA-1 1c091225688d966928cc74336dbef2e07d12a47c), as a .gbc or inside a .zip; other revisions are untested. Plus Windows 10 or 11.
- How it gets to PC
- Static recompilation
- Console
- Game Boy Color
- Architecture
- Sharp SM83
- Author
- sp00nznet
- Original studio
- Nintendo EAD
- Year
- 1998
- Stars
- 10
- Last activity
- 2026-10-21 · 10 days ago
- Latest version
- v0.1.0 · 2026-10-21
- License
- MIT
- Language
- C
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