Metal Gear Acid
Game: Metal Gear Acid (PSP, 2004)
An experimental, source-only static recompilation for Windows of the US PSP version (ULUS-10006 v1.00): it uses Tzeentchnet’s PSP recompiler and runtime (psp-recomp, the one developed for the Killzone: Liberation recompilation), pinned to a tested commit. A guided installer verifies the ISO, extracts the needed files, generates the native code, builds an executable with Direct3D 12, Vulkan, and software renderers, and remembers where your ISO is; there is also a software-only mode that needs neither SDL3 nor the Vulkan SDK. According to its status notes, in three deterministic runs the game navigates NEW GAME and LOAD GAME and enters the opening story without crashes; the card PMF videos, save creation, and the full campaign aren’t validated. The README warns there is no .exe to download because the project can’t distribute the game; there are no published releases. Its 17 commits don’t list Claude.
You needYour own US Metal Gear Acid ISO (ULUS-10006 v1.00), which the installer checks by size and SHA-1. Plus 64-bit Windows 10 or 11, Git with submodule support, Python 3.11 or later, CMake 3.25 or later with Ninja, Visual Studio 2022 Build Tools with clang-cl and a Windows SDK, and the Vulkan SDK for the full build; you have to build it yourself, since no executable is published.
- How it gets to PC
- Static recompilation
- Console
- PlayStation Portable
- Architecture
- MIPS
- Author
- Tzeentchnet
- Original studio
- Konami
- Year
- 2004
- Stars
- 5
- Last activity
- 2026-10-24 · 18 days ago
- Language
- Python
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