Naruto: Rise of a Ninja (naruto-rise-recomp)
Game: Naruto: Rise of a Ninja → (Xbox 360, 2007)
A static recompilation of the Xbox 360 version for 64-bit Windows, built with the ReXGlue SDK. It has two renderers: a native Direct3D 12 one, the default, which translates the game’s graphics calls and presents at 60 or 120 fps by interpolating between logic steps, which keep their original rate; and Xenos, the SDK’s Xbox 360 GPU emulation, as the alternative, with 21:9 and 32:9 ultrawide support. It adds 1x–4x internal resolution, MSAA, FXAA, FSR, DLC, language selection, and a launcher and installer in seven languages that imports your ISO. It’s still in development and its author warns of bugs, crashes, and visual issues. It states that AI tools assist development and that the maintainer reviews every change.
You needThe files from your own copy of Naruto: Rise of a Ninja for Xbox 360, including default.xex, or its ISO. Plus 64-bit Windows, a Direct3D 12 graphics card, and the Visual C++ x64 redistributable.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- Jorge Barbosa
- Original studio
- Ubisoft Montreal
- Year
- 2007
- Stars
- 216
- Last activity
- 2026-10-29 · 1 day ago
- Latest version
- v0.4.0-beta · 2026-10-29
- License
- GPL-3.0
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Naruto: Rise of a Ninja
1