Naruto: Rise of a Ninja (Port Nativo)
Game: Naruto: Rise of a Ninja → (Xbox 360, 2007)
A static recompilation of the Xbox 360 version in which the executable (default.xex) and the AI2C.dll library are translated from PowerPC to x86-64 for Windows (and to ARM64 for Android, which isn’t covered by this catalog). It is not an Xbox 360 emulator. It offers six resolutions (360p to 4K), FXAA and FXAA+ anti-aliasing, AMD FSR 1.0 and CAS scaling, a PC version with windowed or fullscreen mode, keyboard and Xbox or PlayStation controllers, and a performance overlay. Fights run at 60 fps; version 0.4 (October 20), the first PC build since 0.1, added a “story mode” option at 60 fps, which measured about 47 fps in a heavy village scene on the author’s PC. 60 fps hasn’t been tested in cutscenes, menus, or the seals minigame. The repository holds only documentation and screenshots: the source code isn’t published, and the downloads are binaries. All 4 of its commits list Claude as a co-author.
You needYour own copy of Naruto: Rise of a Ninja for Xbox 360, from the North American disc (NTSC-U, title ID 555307E5), extracted to a folder: default.xex (SHA-1 3174cb24c35a66019f38e5378a4da298ac1ebf31) and AI2C.dll (SHA-1 c412aaf5873f77394ab1e246189f43df423a9e6b) must be identical, along with naruto.bf and the other files. Plus 64-bit Windows 10 or 11, an x86-64 processor with AVX, and a Vulkan 1.1 graphics card.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- Masterllgod
- Original studio
- Ubisoft Montreal
- Year
- 2007
- Stars
- 27
- Last activity
- 2026-10-20 · 10 days ago
- Latest version
- v0.2 · 2026-10-14
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