Naruto: Rise of a Ninja
2 recomps
Naruto: Rise of a Ninja (naruto-rise-recomp)
jorjbarbosa/naruto-rise-recomp
A static recompilation of the Xbox 360 version for 64-bit Windows, built with the ReXGlue SDK. It has two renderers: a native Direct3D 12 one, the default, which translates the game’s graphics calls and presents at 60 or 120 fps by interpolating between logic steps, which keep their original rate; and Xenos, the SDK’s Xbox 360 GPU emulation, as the alternative, with 21:9 and 32:9 ultrawide support. It adds 1x–4x internal resolution, MSAA, FXAA, FSR, DLC, language selection, and a launcher and installer in seven languages that imports your ISO. It’s still in development and its author warns of bugs, crashes, and visual issues. It states that AI tools assist development and that the maintainer reviews every change.
You needThe files from your own copy of Naruto: Rise of a Ninja for Xbox 360, including default.xex, or its ISO. Plus 64-bit Windows, a Direct3D 12 graphics card, and the Visual C++ x64 redistributable.
Naruto: Rise of a Ninja (Port Nativo)
Masterllgod/naruto-rise-of-a-ninja-port-nativo
A static recompilation of the Xbox 360 version in which the executable (default.xex) and the AI2C.dll library are translated from PowerPC to x86-64 for Windows (and to ARM64 for Android, which isn’t covered by this catalog). It is not an Xbox 360 emulator. It offers six resolutions (360p to 4K), FXAA and FXAA+ anti-aliasing, AMD FSR 1.0 and CAS scaling, a PC version with windowed or fullscreen mode, keyboard and Xbox or PlayStation controllers, and a performance overlay. Fights run at 60 fps; version 0.4 (October 20), the first PC build since 0.1, added a “story mode” option at 60 fps, which measured about 47 fps in a heavy village scene on the author’s PC. 60 fps hasn’t been tested in cutscenes, menus, or the seals minigame. The repository holds only documentation and screenshots: the source code isn’t published, and the downloads are binaries. All 4 of its commits list Claude as a co-author.
You needYour own copy of Naruto: Rise of a Ninja for Xbox 360, from the North American disc (NTSC-U, title ID 555307E5), extracted to a folder: default.xex (SHA-1 3174cb24c35a66019f38e5378a4da298ac1ebf31) and AI2C.dll (SHA-1 c412aaf5873f77394ab1e246189f43df423a9e6b) must be identical, along with naruto.bf and the other files. Plus 64-bit Windows 10 or 11, an x86-64 processor with AVX, and a Vulkan 1.1 graphics card.
Installs with
Quiver Launcher · Ports Launcher
Questions
Can you play Naruto: Rise of a Ninja natively on PC?
Yes, though unfinished. The catalog has 2 recomps, all already playable.
What do I need to play it?
Your own copy of Naruto: Rise of a Ninja (Xbox 360). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.
Which one is the most popular?
Naruto: Rise of a Ninja (naruto-rise-recomp), with 216 stars on GitHub.